Abstract
This paper investigates the visualization of geometric algorithms. We discuss how limiting the domain makes it possible to create a system that enables others to use it easily. Knowledge about the domain can be very helpful in building a system which automates large parts of the user's task. A system can be designed to isolate the user from any concern about how graphics is done. The application need only specify “what” happens and need not be concerned with “how” to make it happen on the screen. We develop a conceptual model and a framework for experimenting with it. We also present a system, GASP, which implements this model. GASP allows quick generation of three-dimensional geometric algorithm visualizations, even for highly complex algorithms. It also provides a visual debugging facility for geometric computing. We show the utility of GASP by presenting a variety of examples.
Original language | English (US) |
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Pages (from-to) | 194-204 |
Number of pages | 11 |
Journal | IEEE Transactions on Visualization and Computer Graphics |
Volume | 1 |
Issue number | 2 |
DOIs | |
State | Published - Jun 1995 |
All Science Journal Classification (ASJC) codes
- Software
- Signal Processing
- Computer Vision and Pattern Recognition
- Computer Graphics and Computer-Aided Design
Keywords
- Algorithm animation
- computational geometry
- three-dimensional geometric algorithms