We investigate three-dimensional visibility problems in which the viewing position moves along a straight flightpath. Specifically we focus on two problems: determining the points along the flightpath at which the topology of the viewed scene changes, and answering ray-shooting queries for rays with origin on the flightpath. Three progressively more specialized problems are considered: general scenes, terrains, and terrains with vertical flightpaths.
All Science Journal Classification (ASJC) codes
- General Computer Science
- Computer Science Applications
- Applied Mathematics
- Flight simulation
- Hidden line removal