Abstract
A virtual-world environment becomes a truly engaging platform when users have the ability to insert 3D content into the world. However, arbitrary 3D content is often not optimized for real-time rendering, limiting the ability of clients to display large scenes consisting of hundreds or thousands of objects. We present the design and implementation of an automatic, unsupervised conversion process that transforms 3D content into a format suitable for real-time rendering while minimizing loss of quality. The resulting progressive format includes a base mesh, allowing clients to quickly display the model, and a progressive portion for streaming additional detail as desired. Sirikata, an open virtual world platform, has processed over 700 models using this method.
Original language | English (US) |
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Article number | 6298517 |
Pages (from-to) | 902-907 |
Number of pages | 6 |
Journal | Proceedings - IEEE International Conference on Multimedia and Expo |
DOIs | |
State | Published - 2012 |
Event | 2012 13th IEEE International Conference on Multimedia and Expo, ICME 2012 - Melbourne, VIC, Australia Duration: Jul 9 2012 → Jul 13 2012 |
All Science Journal Classification (ASJC) codes
- Computer Networks and Communications
- Computer Science Applications
Keywords
- 3D Meshes
- 3D Models
- Content Conditioning
- Metaverses
- Texture Mapping
- Virtual Worlds