TY - JOUR
T1 - Understanding the Role of Context in Creating Enjoyable Co-Located Interactions
AU - Liu, Szu Yu (Cyn)
AU - Smith, Brian A.
AU - Vaish, Rajan
AU - Monroy-Hernández, Andrés
N1 - Funding Information:
We thank our colleagues at Snap Research, especially Maarten Bos, Fannie Liu, and Ella Dagan for their thoughtful comments in our initial manuscript. Thanks also to the ACs and reviewers for their excellent feedback, which greatly improved the earlier version of this paper. This work is supported in part by Snap Inc. and the U.S. National Science Foundation (Grant #2030856, the Computing Research Association for the CIFellow Project3) that supported Liu in her postdoctoral position, when she worked on this paper after working at Snap.
Publisher Copyright:
© 2022 ACM.
PY - 2022/4/7
Y1 - 2022/4/7
N2 - In recent years, public discourse has blamed digital technologies for making people feel "alone together,'' distracting us from engaging with one another, even when we are interacting in-person. We argue that in order to design technologies that foster and augment co-located interactions, we need to first understand the context in which enjoyable co-located socialization takes place. We address this gap by surveying and interviewing over 1,000 U.S.-based participants to understand what, where, with whom, how, and why people enjoy spending time in-person. Our findings suggest that people enjoy engaging in everyday activities with individuals with whom they have strong social ties because it helps enable nonverbal cues, facilitate spontaneity, support authenticity, encourage undivided attention, and leverage the physicality of their bodies and the environment. We conclude by providing a set of recommendations for designers interested in creating co-located technologies that encourage social engagement and relationship building.
AB - In recent years, public discourse has blamed digital technologies for making people feel "alone together,'' distracting us from engaging with one another, even when we are interacting in-person. We argue that in order to design technologies that foster and augment co-located interactions, we need to first understand the context in which enjoyable co-located socialization takes place. We address this gap by surveying and interviewing over 1,000 U.S.-based participants to understand what, where, with whom, how, and why people enjoy spending time in-person. Our findings suggest that people enjoy engaging in everyday activities with individuals with whom they have strong social ties because it helps enable nonverbal cues, facilitate spontaneity, support authenticity, encourage undivided attention, and leverage the physicality of their bodies and the environment. We conclude by providing a set of recommendations for designers interested in creating co-located technologies that encourage social engagement and relationship building.
KW - co-located interaction
KW - co-located technology
KW - enjoyment
KW - in-person
KW - social
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U2 - 10.1145/3512978
DO - 10.1145/3512978
M3 - Article
AN - SCOPUS:85128431808
SN - 2573-0142
VL - 6
JO - Proceedings of the ACM on Human-Computer Interaction
JF - Proceedings of the ACM on Human-Computer Interaction
IS - CSCW1
M1 - 131
ER -