Abstract
This paper is concerned with the problem of partitioning a three-dimensional nonconvex polytope into a small number of elementary convex parts. The need for such decompositions arises in tool design, computer-aided manufacturing, finite-element methods, and robotics. Our main result is an algorithm for decomposing a nonconvex polytope of zero genus with n vertices and r reflex edges into O(n +r2) tetrahedra. This bound is asymptotically tight in the worst case. The algorithm requires O(n +r2) space and runs in O((n +r2) log r) time.
Original language | English (US) |
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Pages (from-to) | 505-526 |
Number of pages | 22 |
Journal | Discrete & Computational Geometry |
Volume | 5 |
Issue number | 1 |
DOIs | |
State | Published - Dec 1990 |
Externally published | Yes |
All Science Journal Classification (ASJC) codes
- Theoretical Computer Science
- Geometry and Topology
- Discrete Mathematics and Combinatorics
- Computational Theory and Mathematics