Abstract
A certain pebble game on graphs has been studied in various contexts as a model for the time and space requirements of computations [1,2,3,8]. In this note it is shown that there exists a family of directed acyclic graphs Gn and constants c1, c2, c3 such that (1) Gn has n nodes and each node in Gn has indegree at most 2. (2) Each graph Gn can be pebbled with c1√n pebbles in n moves. (3) Each graph Gn can also be pebbled with c2√n pebbles, c2<c1, but every strategy which achieves this has at least 2c3√n moves.
| Original language | English (US) |
|---|---|
| Pages (from-to) | 111-115 |
| Number of pages | 5 |
| Journal | Acta Informatica |
| Volume | 10 |
| Issue number | 2 |
| DOIs | |
| State | Published - Jun 1978 |
| Externally published | Yes |
All Science Journal Classification (ASJC) codes
- Software
- Information Systems
- Computer Networks and Communications
Fingerprint
Dive into the research topics of 'Time-space trade-offs in a pebble game'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver