Abstract
An efficient backtracking algorithm makes possible a very fast program to play the SCRABBLE® Brand Crossword Game. The efficiency is achieved by creating data structures before the backtracking search begins that serve both to focus the search and to make each step of the search fast.
Original language | English (US) |
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Pages (from-to) | 572-578 |
Number of pages | 7 |
Journal | Communications of the ACM |
Volume | 31 |
Issue number | 5 |
DOIs | |
State | Published - May 1 1988 |
All Science Journal Classification (ASJC) codes
- General Computer Science