Abstract
We describe a hardware and software system for digitizing the shape and color of large fragile objects under non-laboratory conditions. Our system employs laser triangulation rangefinders, laser time-of-flight rangefinders, digital still cameras, and a suite of software for acquiring, aligning, merging, and viewing scanned data. As a demonstration of this system, we digitized 10 statues by Michelangelo, including the well-known figure of David, two building interiors, and all 1,163 extant fragments of the Forma Urbis Romae, a giant marble map of ancient Rome. Our largest single dataset is of the David - 2 billion polygons and 7,000 color images. In this paper, we discuss the challenges we faced in building this system, the solutions we employed, and the lessons we learned. We focus in particular on the unusual design of our laser triangulation scanner and on the algorithms and software we developed for handling very large scanned models.
Original language | English (US) |
---|---|
Pages | 131-144 |
Number of pages | 14 |
State | Published - 2000 |
Externally published | Yes |
Event | SIGGRAPH 2000 - New Orleans, LA, United States Duration: Jul 23 2000 → Jul 28 2000 |
Other
Other | SIGGRAPH 2000 |
---|---|
Country/Territory | United States |
City | New Orleans, LA |
Period | 7/23/00 → 7/28/00 |
All Science Journal Classification (ASJC) codes
- General Computer Science
Keywords
- 3D scanning
- Cultural heritage
- Graphics systems
- Mesh generation
- Range images
- Rangefinding
- Reflectance and shading models
- Sensor fusion