Abstract
We present a method for applying complex textures to hand-drawn characters in cel animation. The method correlates features in a simple, textured, 3-D model with features on a hand-drawn figure, and then distorts the model to conform to the hand-drawn artwork. The process uses two new algorithms: a silhouette detection scheme and a depth-preserving warp. The silhouette detection algorithm is simple and efficient, and it produces continuous, smooth, visible contours on a 3-D model. The warp distorts the model in only two dimensions to match the artwork from a given camera perspective, yet preserves 3-D effects such as self-occlusion and foreshortening. The entire process allows animators to combine complex textures with hand-drawn artwork, leveraging the strengths of 3-D computer graphics while retaining the expressiveness of traditional hand-drawn cel animation.
Original language | English (US) |
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Pages | 435-446 |
Number of pages | 12 |
DOIs | |
State | Published - Jan 1 1998 |
Event | 25th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1998 - Orlando, FL, United States Duration: Jul 19 1998 → Jul 24 1998 |
Other
Other | 25th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1998 |
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Country/Territory | United States |
City | Orlando, FL |
Period | 7/19/98 → 7/24/98 |
All Science Journal Classification (ASJC) codes
- Computer Graphics and Computer-Aided Design
- Human-Computer Interaction
- Software
Keywords
- Cel animation
- Metamorphosis
- Morph
- Non-photorealistic rendering
- Silhouette detection
- Texture mapping
- Warp