Texture mapping for cel animation

Wagner Toledo Corrêa, Robert J. Jensen, Craig E. Thayer, Adam Finkelstein

Research output: Contribution to conferencePaperpeer-review

7 Scopus citations

Abstract

We present a method for applying complex textures to hand-drawn characters in cel animation. The method correlates features in a simple, textured, 3-D model with features on a hand-drawn figure, and then distorts the model to conform to the hand-drawn artwork. The process uses two new algorithms: a silhouette detection scheme and a depth-preserving warp. The silhouette detection algorithm is simple and efficient, and it produces continuous, smooth, visible contours on a 3-D model. The warp distorts the model in only two dimensions to match the artwork from a given camera perspective, yet preserves 3-D effects such as self-occlusion and foreshortening. The entire process allows animators to combine complex textures with hand-drawn artwork, leveraging the strengths of 3-D computer graphics while retaining the expressiveness of traditional hand-drawn cel animation.

Original languageEnglish (US)
Pages435-446
Number of pages12
DOIs
StatePublished - Jan 1 1998
Event25th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1998 - Orlando, FL, United States
Duration: Jul 19 1998Jul 24 1998

Other

Other25th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1998
Country/TerritoryUnited States
CityOrlando, FL
Period7/19/987/24/98

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

Keywords

  • Cel animation
  • Metamorphosis
  • Morph
  • Non-photorealistic rendering
  • Silhouette detection
  • Texture mapping
  • Warp

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