Task-agnostic dynamics priors for deep reinforcement learning

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Scopus citations

Abstract

While model-based deep reinforcement learning (RL) holds great promise for sample efficiency and generalization, learning an accurate dynamics model is often challenging and requires substantial interaction with the environment. A wide variety of domains have dynamics that share common foundations like the laws of classical mechanics, which are rarely exploited by existing algorithms. In fact, humans continuously acquire and use such dynamics priors to easily adapt to operating in new environments. In this work, we propose an approach to learn task-agnostic dynamics priors from videos and incorporate them into an RL agent. Our method involves pre-training a frame predictor on task-agnostic physics videos to initialize dynamics models (and fine-tune them) for unseen target environments. Our frame prediction architecture, SpatialNet, is designed specifically to capture localized physical phenomena and interactions. Our approach allows for both faster policy learning and convergence to better policies, outperforming competitive approaches on several different environments. We also demonstrate that incorporating this prior allows for more effective transfer between environments.

Original languageEnglish (US)
Title of host publication36th International Conference on Machine Learning, ICML 2019
PublisherInternational Machine Learning Society (IMLS)
Pages3063-3078
Number of pages16
ISBN (Electronic)9781510886988
StatePublished - Jan 1 2019
Event36th International Conference on Machine Learning, ICML 2019 - Long Beach, United States
Duration: Jun 9 2019Jun 15 2019

Publication series

Name36th International Conference on Machine Learning, ICML 2019
Volume2019-June

Conference

Conference36th International Conference on Machine Learning, ICML 2019
Country/TerritoryUnited States
CityLong Beach
Period6/9/196/15/19

All Science Journal Classification (ASJC) codes

  • Education
  • Computer Science Applications
  • Human-Computer Interaction

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