Abstract
Parallel rendering on multicomputers involves the parallelization of geometry processing, rasterization and composition. A known approach to support the back end of parallel rendering on multicomputers is to connect a multi-port frame buffer directly to the multicomputer routing network to take advantage of the aggregate bandwidth available on the network. However, a multi-port frame buffer design raises the question of how to synchronize the processors with the frame buffer in order to perform global control operations. The challenge is to provide a simple and efficient synchronization algorithm that requires minimal hardware support. This paper describes a software-based solution to the synchronization problem for a multi-port frame buffer on the Paragon mesh routing network. Simulations on the Paragon multicomputer show that our algorithm is indeed efficient.
Original language | English (US) |
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Pages | 81-88 |
Number of pages | 8 |
DOIs | |
State | Published - 1995 |
Event | Proceedings of the 1995 Parallel Rendering Symposium - Atlanta, GA, USA Duration: Oct 30 1995 → Oct 31 1995 |
Other
Other | Proceedings of the 1995 Parallel Rendering Symposium |
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City | Atlanta, GA, USA |
Period | 10/30/95 → 10/31/95 |
All Science Journal Classification (ASJC) codes
- General Engineering