TY - GEN
T1 - SWE-BENCH MULTIMODAL
T2 - 13th International Conference on Learning Representations, ICLR 2025
AU - Yang, John
AU - Jimenez, Carlos E.
AU - Zhang, Alex L.
AU - Lieret, Kilian
AU - Yang, Joyce
AU - Wu, Xindi
AU - Press, Ori
AU - Muennighoff, Niklas
AU - Synnaeve, Gabriel
AU - Narasimhan, Karthik R.
AU - Yang, Diyi
AU - Wang, Sida I.
AU - Press, Ofir
N1 - Publisher Copyright:
© 2025 13th International Conference on Learning Representations, ICLR 2025. All rights reserved.
PY - 2025
Y1 - 2025
N2 - Autonomous systems for software engineering are now capable of fixing bugs and developing features. These systems are commonly evaluated on SWE-bench (Jimenez et al., 2024a), which assesses their ability to solve software issues from GitHub repositories. However, SWE-bench uses only Python repositories, with problem statements presented predominantly as text and lacking visual elements such as images. This limited coverage motivates our inquiry into how existing systems might perform on unrepresented software engineering domains (e.g., front-end, game development, DevOps), which use different programming languages and paradigms. Therefore, we propose SWE-bench Multimodal (SWE-bench M), to evaluate systems on their ability to fix bugs in visual, user-facing JavaScript software. SWE-bench M features 617 task instances collected from 17 JavaScript libraries used for web interface design, diagramming, data visualization, syntax highlighting, and interactive mapping. Each SWE-bench M task instance contains at least one image in its problem statement or unit tests. Our analysis finds that top-performing SWE-bench systems struggle with SWE-bench M, revealing limitations in visual problem-solving and cross-language generalization. Lastly, we show that SWE-agent's flexible language-agnostic features enable it to substantially outperform alternatives on SWE-bench M, resolving 12% of task instances compared to 6% for the next best system.
AB - Autonomous systems for software engineering are now capable of fixing bugs and developing features. These systems are commonly evaluated on SWE-bench (Jimenez et al., 2024a), which assesses their ability to solve software issues from GitHub repositories. However, SWE-bench uses only Python repositories, with problem statements presented predominantly as text and lacking visual elements such as images. This limited coverage motivates our inquiry into how existing systems might perform on unrepresented software engineering domains (e.g., front-end, game development, DevOps), which use different programming languages and paradigms. Therefore, we propose SWE-bench Multimodal (SWE-bench M), to evaluate systems on their ability to fix bugs in visual, user-facing JavaScript software. SWE-bench M features 617 task instances collected from 17 JavaScript libraries used for web interface design, diagramming, data visualization, syntax highlighting, and interactive mapping. Each SWE-bench M task instance contains at least one image in its problem statement or unit tests. Our analysis finds that top-performing SWE-bench systems struggle with SWE-bench M, revealing limitations in visual problem-solving and cross-language generalization. Lastly, we show that SWE-agent's flexible language-agnostic features enable it to substantially outperform alternatives on SWE-bench M, resolving 12% of task instances compared to 6% for the next best system.
UR - https://www.scopus.com/pages/publications/105010195465
UR - https://www.scopus.com/pages/publications/105010195465#tab=citedBy
M3 - Conference contribution
AN - SCOPUS:105010195465
T3 - 13th International Conference on Learning Representations, ICLR 2025
SP - 74366
EP - 74401
BT - 13th International Conference on Learning Representations, ICLR 2025
PB - International Conference on Learning Representations, ICLR
Y2 - 24 April 2025 through 28 April 2025
ER -