Abstract
We initiate an investigation of sublinear algorithms for geometric problems in two and three dimensions. We give optimal algorithms for intersection detection of convex polygons and polyhedra, point location in two-dimensional Delaunay triangulations and Voronoi diagrams, and ray shooting in convex polyhedra, all of which run in time O(√n), where n is the size of the input. We also provide sublinear solutions for the approximate evaluation of the volume of a convex polytope and the length of the shortest path between two points on the boundary.
Original language | English (US) |
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Pages (from-to) | 531-540 |
Number of pages | 10 |
Journal | Conference Proceedings of the Annual ACM Symposium on Theory of Computing |
State | Published - 2003 |
Event | 35th Annual ACM Symposium on Theory of Computing - San Diego, CA, United States Duration: Jun 9 2003 → Jun 11 2003 |
All Science Journal Classification (ASJC) codes
- Software
Keywords
- Approximate shortest paths
- Polyhedral intersection
- Sublinear algorithms