TY - GEN
T1 - Subexponential algorithms for unique games and related problems
AU - Arora, Sanjeev
AU - Barak, Boaz
AU - Steurer, David
PY - 2010
Y1 - 2010
N2 - We give a subexponential time approximation algorithm for the Unique Games problem. The algorithms run in time that is exponential in an arbitrarily small polynomial of the input size, nε. The approximation guarantee depends on ε, but not on the alphabet size or the number of variables. We also obtain a subexponential algorithms with improved approximations for SMALL-SET EXPANSION and MULTICUT. For MAX CUT, SPARSEST CUT, and VERTEX COVER, we give subexponential algorithms with improved approximations on some interesting subclasses of instances. Khot's Unique Games Conjecture (UGC) states that it is NP-hard to achieve approximation guarantees such as ours for the Unique Games. While our results stop short of refuting the UGC, they do suggest that Unique Games is significantly easier than NP-hard problems such as MAX 3SAT, MAX 3LIN, LABEL COVER and more, that are believed not to have a subexponential algorithm achieving a non-trivial approximation ratio. The main component in our algorithms is a new result on graph decomposition that may have other applications. Namely we show that for every ε > 0 and every regular n-vertex graph G, by changing at most ε fraction of G's edges, one can break G into disjoint parts so that the stochastic adjacency matrix of the induced graph on each part has at most nε eigenvalues larger than 1 - η, where η depends polynomially on ε.
AB - We give a subexponential time approximation algorithm for the Unique Games problem. The algorithms run in time that is exponential in an arbitrarily small polynomial of the input size, nε. The approximation guarantee depends on ε, but not on the alphabet size or the number of variables. We also obtain a subexponential algorithms with improved approximations for SMALL-SET EXPANSION and MULTICUT. For MAX CUT, SPARSEST CUT, and VERTEX COVER, we give subexponential algorithms with improved approximations on some interesting subclasses of instances. Khot's Unique Games Conjecture (UGC) states that it is NP-hard to achieve approximation guarantees such as ours for the Unique Games. While our results stop short of refuting the UGC, they do suggest that Unique Games is significantly easier than NP-hard problems such as MAX 3SAT, MAX 3LIN, LABEL COVER and more, that are believed not to have a subexponential algorithm achieving a non-trivial approximation ratio. The main component in our algorithms is a new result on graph decomposition that may have other applications. Namely we show that for every ε > 0 and every regular n-vertex graph G, by changing at most ε fraction of G's edges, one can break G into disjoint parts so that the stochastic adjacency matrix of the induced graph on each part has at most nε eigenvalues larger than 1 - η, where η depends polynomially on ε.
KW - Approximation algorithms
KW - Constraint satisfaction problems
KW - Eigenvalues
KW - Graph decompositions
KW - Spectral methods
KW - Subexponential algorithms
KW - Unique games
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U2 - 10.1109/FOCS.2010.59
DO - 10.1109/FOCS.2010.59
M3 - Conference contribution
AN - SCOPUS:78751539332
SN - 9780769542447
T3 - Proceedings - Annual IEEE Symposium on Foundations of Computer Science, FOCS
SP - 563
EP - 572
BT - Proceedings - 2010 IEEE 51st Annual Symposium on Foundations of Computer Science, FOCS 2010
PB - IEEE Computer Society
T2 - 2010 IEEE 51st Annual Symposium on Foundations of Computer Science, FOCS 2010
Y2 - 23 October 2010 through 26 October 2010
ER -