Determining or counting geometric objects that intersect another geometric query object is at the core of algorithmic problems in a number of applied areas of computer science. This article presents a family of space-efficient data structures that realize sublinear query time for points, line segments, lines and polygons in the plane, and points, line segments, planes, and polyhedra in three dimensions.
All Science Journal Classification (ASJC) codes
- Control and Optimization
- Computational Mathematics
- Computational Theory and Mathematics