Abstract
We study a one-person game played by placing pebbles, according to certain rules, on the vertices of a directed graph. In [3] it was shown that for each graph with n vertices and maximum in-degree d, there is a pebbling strategy which requires at most c(d) n/log n pebbles. Here we show that this bound is tight to within a constant factor. We also analyze a variety of pebbling algorithms, including one which achieves the 0(n/log n) bound.
| Original language | English (US) |
|---|---|
| Pages (from-to) | 239-251 |
| Number of pages | 13 |
| Journal | Mathematical Systems Theory |
| Volume | 10 |
| Issue number | 1 |
| DOIs | |
| State | Published - Dec 1976 |
| Externally published | Yes |
All Science Journal Classification (ASJC) codes
- Theoretical Computer Science
- General Mathematics
- Computational Theory and Mathematics
Keywords
- Pebble game
- Register allocation
- Space bounds
- Turing machines
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