Abstract
We study a one-person game played by placing pebbles, according to certain rules, on the vertices of a directed graph. In [3] it was shown that for each graph with n vertices and maximum in-degree d , there is a pebbling strategy which requires at most c(d) n/log n pebbles. Here we show that this bound is tight to within a constant factor. We also analyze a variety of pebbling algorithms, including one which achieves the O(n/log n) bound.
| Original language | English (US) |
|---|---|
| Pages (from-to) | 149-160 |
| Number of pages | 12 |
| Journal | Proceedings of the Annual ACM Symposium on Theory of Computing |
| Volume | Part F130841 |
| DOIs | |
| State | Published - May 3 1976 |
| Externally published | Yes |
| Event | 8th Annual ACM Symposium on Theory of Computing, STOC 1976 - Hershey, United States Duration: May 3 1976 → May 5 1976 |
All Science Journal Classification (ASJC) codes
- Software
Keywords
- Pebble game
- Register allocation
- Space bounds
- Turing machines