Abstract
With recent improvements in methods for the acquisition and rendering of 3D models, the need for retrieval of models has gained prominence in the graphics and vision communities. A variety of methods have been proposed that enable the efficient querying of model repositories for a desired 3D shape. Many of these methods use a 3D model as a query and attempt to retrieve models from the database that have a similar shape. In this paper we consider the implications of anisotropy on the shape matching paradigm. In particular, we propose a novel method for matching 3D models that factors the shape matching equation as the disjoint outer product of anisotropy and geometric comparisons. We provide a general method for computing the factored similarity metric and show how this approach can be applied to improve the matching performance of many existing shape matching methods.
Original language | English (US) |
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Pages | 623-629 |
Number of pages | 7 |
DOIs | |
State | Published - 2004 |
Event | ACM SIGGRAPH 2004, SIGGRAPH 2004 - Los Angeles, CA, United States Duration: Aug 8 2004 → Aug 12 2004 |
Other
Other | ACM SIGGRAPH 2004, SIGGRAPH 2004 |
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Country/Territory | United States |
City | Los Angeles, CA |
Period | 8/8/04 → 8/12/04 |
All Science Journal Classification (ASJC) codes
- Computer Graphics and Computer-Aided Design
- Computer Vision and Pattern Recognition
- Human-Computer Interaction
Keywords
- Anisotropy
- Shape matching