Self-similar texture for coherent line stylization

Pierre Bénard, Forrester Cole, Aleksey Golovinskiy, Adam Finkelstein

Research output: Chapter in Book/Report/Conference proceedingConference contribution

32 Scopus citations

Abstract

Stylized line rendering for animation has traditionally traded-off between two undesirable artifacts: stroke texture sliding and stroke texture stretching. This paper proposes a new stroke texture representation, the self-similar line artmap (SLAM), which avoids both these artifacts. SLAM textures provide continuous, infinite zoom while maintaining approximately constant appearance in screen-space, and can be produced automatically from a single exemplar. SLAMs can be used as drop-in replacements for conventional stroke textures in 2D illustration and animation. Furthermore, SLAMs enable a new, simple approach to temporally coherent rendering of 3D paths that is suitable for interactive applications. We demonstrate results for 2D and 3D animations.

Original languageEnglish (US)
Title of host publicationProceedings of NPAR 2010
Subtitle of host publicationThe 8th International Symposium on Non-Photorealistic Animation and Rendering
Pages91-97
Number of pages7
DOIs
StatePublished - 2010
Event8th Meeting of the International Symposium on Non-Photorealistic Animation and Rendering, NPAR 2010 - Annecy, France
Duration: Jun 7 2010Jun 10 2010

Publication series

NameNPAR Symposium on Non-Photorealistic Animation and Rendering

Other

Other8th Meeting of the International Symposium on Non-Photorealistic Animation and Rendering, NPAR 2010
Country/TerritoryFrance
CityAnnecy
Period6/7/106/10/10

All Science Journal Classification (ASJC) codes

  • Applied Mathematics
  • Computer Graphics and Computer-Aided Design
  • Computer Science Applications
  • Modeling and Simulation

Keywords

  • artmap
  • line drawing
  • non-photorealistic rendering
  • temporal coherence

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