Abstract
The ability to perform efficient collision detection is essential in virtual reality environments and their applications, such as walkthroughs. In this paper we re-explore a classical structure used for collision detection -the binary space partitioning tree. Unlike the common approach, which attributes equal likelihood to each possible query, we assume events that happened in the past are more likely to happen again in the future. This leads us to the definition of self-customized data structures. We report encouraging results obtained while experimenting with this concept in the context of self-customized BSP trees.
Original language | English (US) |
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Pages (from-to) | 91-102 |
Number of pages | 12 |
Journal | Computational Geometry: Theory and Applications |
Volume | 15 |
Issue number | 1-3 |
DOIs | |
State | Published - Feb 2000 |
All Science Journal Classification (ASJC) codes
- Computer Science Applications
- Geometry and Topology
- Control and Optimization
- Computational Theory and Mathematics
- Computational Mathematics
Keywords
- Binary space partitioning
- Collision detection
- Self-customization