TY - GEN
T1 - Secondary motion for performed 2D animation
AU - Willett, Nora S.
AU - Li, Wilmot
AU - Popović, Jovan
AU - Berthouzoz, Floraine
AU - Finkelstein, Adam
N1 - Publisher Copyright:
© 2017.
PY - 2017/10/20
Y1 - 2017/10/20
N2 - When bringing animated characters to life, artists often augment the primary motion of a figure by adding secondary animation - subtle movement of parts like hair, foliage or cloth that complements and emphasizes the primary motion. Traditionally, artists add secondary motion to animated illustrations only through arduous manual effort, and often eschew it entirely. Emerging "live" performance applications allow both novices and experts to perform the primary motion of a character, but only a virtuoso performer could manage the degrees of freedom needed to specify both primary and secondary motion together. This paper introduces physically-inspired rigs that propagate the primary motion of layered, illustrated characters to produce plausible secondary motion. These composable elements are rigged and controlled via a small number of parameters to produce an expressive range of effects. Our approach supports a variety of the most common secondary effects, which we demonstrate with an assortment of characters of varying complexity.
AB - When bringing animated characters to life, artists often augment the primary motion of a figure by adding secondary animation - subtle movement of parts like hair, foliage or cloth that complements and emphasizes the primary motion. Traditionally, artists add secondary motion to animated illustrations only through arduous manual effort, and often eschew it entirely. Emerging "live" performance applications allow both novices and experts to perform the primary motion of a character, but only a virtuoso performer could manage the degrees of freedom needed to specify both primary and secondary motion together. This paper introduces physically-inspired rigs that propagate the primary motion of layered, illustrated characters to produce plausible secondary motion. These composable elements are rigged and controlled via a small number of parameters to produce an expressive range of effects. Our approach supports a variety of the most common secondary effects, which we demonstrate with an assortment of characters of varying complexity.
KW - 2D animation
KW - Constrained dynamics
KW - Live performance
KW - Plausible physics
KW - Secondary motion
UR - http://www.scopus.com/inward/record.url?scp=85041530655&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85041530655&partnerID=8YFLogxK
U2 - 10.1145/3126594.3126641
DO - 10.1145/3126594.3126641
M3 - Conference contribution
AN - SCOPUS:85041530655
T3 - UIST 2017 - Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology
SP - 97
EP - 108
BT - UIST 2017 - Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology
PB - Association for Computing Machinery, Inc
T2 - 30th Annual ACM Symposium on User Interface Software and Technology, UIST 2017
Y2 - 22 October 2017 through 25 October 2017
ER -