Abstract
The article describes the a dense sampling approach for rendering large indoor environments. A sea of images is a collection of images captured every couple of inches in a large environment. The acquired data are compressed into a multiresolution hierarchy so users can access it efficiently for continuous sequences of view-points.
Original language | English (US) |
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Pages (from-to) | 22-30 |
Number of pages | 9 |
Journal | IEEE Computer Graphics and Applications |
Volume | 23 |
Issue number | 6 |
DOIs | |
State | Published - Nov 2003 |
All Science Journal Classification (ASJC) codes
- Software
- Computer Graphics and Computer-Aided Design