TY - JOUR
T1 - Scaling virtual worlds with a physical metaphor
AU - Horn, Daniel
AU - Cheslack-Postava, Ewen
AU - Azim, Tahir
AU - Freedman, Michael J.
AU - Levis, Philip
N1 - Funding Information:
this work was supported by generous gifts from microsoft research, Intel research, DoComo Capital, the National Science Foundation under grants #0831163 and #0831374 (NetS-ANEt), Stanford mediaX, and a Stanford terman Fellowship. None of the work described in this article reflects the opinions or positions of any of these organizations.
PY - 2009/7
Y1 - 2009/7
N2 - The Meru project at Standard University has successfully designed and implemented architecture for the virtual worlds of the future. Users generate content with custom formats, new world-specific programming languages are created for programmable behaviors, and proprietary protocols for each world. The Meru architecture focuses on three important properties: expansibility, federation, and migration. Placing virtual representations of physical objects in space zero provides an elegant way for users to query and interact with the physical world. A virtual world can be distributed across multiple servers and a geometric mapping exists from a region of space to a particular server. The Meru project at Stanford will also be exploring, how to build highly scalable 3D virtual worlds as real world is comfortable metaphor for the wide range of computer related issues.
AB - The Meru project at Standard University has successfully designed and implemented architecture for the virtual worlds of the future. Users generate content with custom formats, new world-specific programming languages are created for programmable behaviors, and proprietary protocols for each world. The Meru architecture focuses on three important properties: expansibility, federation, and migration. Placing virtual representations of physical objects in space zero provides an elegant way for users to query and interact with the physical world. A virtual world can be distributed across multiple servers and a geometric mapping exists from a region of space to a particular server. The Meru project at Stanford will also be exploring, how to build highly scalable 3D virtual worlds as real world is comfortable metaphor for the wide range of computer related issues.
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U2 - 10.1109/MPRV.2009.54
DO - 10.1109/MPRV.2009.54
M3 - Article
AN - SCOPUS:68549136616
SN - 1536-1268
VL - 8
SP - 50
EP - 54
JO - IEEE Pervasive Computing
JF - IEEE Pervasive Computing
IS - 3
M1 - 5165560
ER -