Scaling virtual worlds with a physical metaphor

Daniel Horn, Ewen Cheslack-Postava, Tahir Azim, Michael J. Freedman, Philip Levis

Research output: Contribution to journalArticlepeer-review

11 Scopus citations

Abstract

The Meru project at Standard University has successfully designed and implemented architecture for the virtual worlds of the future. Users generate content with custom formats, new world-specific programming languages are created for programmable behaviors, and proprietary protocols for each world. The Meru architecture focuses on three important properties: expansibility, federation, and migration. Placing virtual representations of physical objects in space zero provides an elegant way for users to query and interact with the physical world. A virtual world can be distributed across multiple servers and a geometric mapping exists from a region of space to a particular server. The Meru project at Stanford will also be exploring, how to build highly scalable 3D virtual worlds as real world is comfortable metaphor for the wide range of computer related issues.

Original languageEnglish (US)
Article number5165560
Pages (from-to)50-54
Number of pages5
JournalIEEE Pervasive Computing
Volume8
Issue number3
DOIs
StatePublished - Jul 2009

All Science Journal Classification (ASJC) codes

  • Software
  • Computer Science Applications
  • Computational Theory and Mathematics

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