Abstract
This paper studies the sample-efficiency of learning in Partially Observable Markov Decision Processes (POMDPs), a challenging problem in reinforcement learning that is known to be exponentially hard in the worst-case. Motivated by real-world settings such as loading in game playing, we propose an enhanced feedback model called “multiple observations in hindsight”, where after each episode of interaction with the POMDP, the learner may collect multiple additional observations emitted from the encountered latent states, but may not observe the latent states themselves. We show that sample-efficient learning under this feedback model is possible for two new subclasses of POMDPs: multi-observation revealing POMDPs and tabular distinguishable POMDPs. Both subclasses generalize and substantially relax revealing POMDPs-a widely studied subclass for which sample-efficient learning is possible under standard trajectory feedback. Notably, distinguishable POMDPs only require the emission distributions from different latent states to be different instead of linearly independent as required in revealing POMDPs.
Original language | English (US) |
---|---|
State | Published - 2024 |
Event | 12th International Conference on Learning Representations, ICLR 2024 - Hybrid, Vienna, Austria Duration: May 7 2024 → May 11 2024 |
Conference
Conference | 12th International Conference on Learning Representations, ICLR 2024 |
---|---|
Country/Territory | Austria |
City | Hybrid, Vienna |
Period | 5/7/24 → 5/11/24 |
All Science Journal Classification (ASJC) codes
- Language and Linguistics
- Computer Science Applications
- Education
- Linguistics and Language