TY - JOUR
T1 - Reverse-engineering MAC
T2 - A non-cooperative game model
AU - Lee, Jang Won
AU - Tang, Ao
AU - Huang, Jianwei
AU - Chiang, Mung
AU - Calderbank, A. Robert
N1 - Funding Information:
Manuscript received July 1, 2006; revised February 15, 2007. This work was supported in part by NSF Grants CNS-0430487, CCF-0440443, CNS-0417607, CCF-0448012, and CNS-0427677. Parts of the results have been presented at IEEE INFOCOM 2006 and IEEE WiOpt 2006.
PY - 2007/8
Y1 - 2007/8
N2 - This paper reverse-engineers backoff-based random-access MAC protocols in ad-hoc networks. We show that the contention resolution algorithm in such protocols is implicitly participating in a non-cooperative game. Each link attempts to maximize a selfish local utility function, whose exact shape is reverse-engineered from the protocol description, through a stochastic subgradient method in which the link updates its persistence probability based on its transmission success or failure. We prove that existence of a Nash equilibrium is guaranteed in general. Then we establish the minimum amount of backoff aggressiveness needed, as a function of density of active users, for uniqueness of Nash equilibrium and convergence of the best response strategy. Convergence properties and connection with the best response strategy are also proved for variants of the stochastic-subgradient-based dynamics of the game. Together with known results in reverse-engineering TCP and BGP, this paper further advances the recent efforts in reverse-engineering layers 2-4 protocols. In contrast to the TCP reverse-engineering results in earlier literature, MAC reverse-engineering highlights the non-cooperative nature of random access.
AB - This paper reverse-engineers backoff-based random-access MAC protocols in ad-hoc networks. We show that the contention resolution algorithm in such protocols is implicitly participating in a non-cooperative game. Each link attempts to maximize a selfish local utility function, whose exact shape is reverse-engineered from the protocol description, through a stochastic subgradient method in which the link updates its persistence probability based on its transmission success or failure. We prove that existence of a Nash equilibrium is guaranteed in general. Then we establish the minimum amount of backoff aggressiveness needed, as a function of density of active users, for uniqueness of Nash equilibrium and convergence of the best response strategy. Convergence properties and connection with the best response strategy are also proved for variants of the stochastic-subgradient-based dynamics of the game. Together with known results in reverse-engineering TCP and BGP, this paper further advances the recent efforts in reverse-engineering layers 2-4 protocols. In contrast to the TCP reverse-engineering results in earlier literature, MAC reverse-engineering highlights the non-cooperative nature of random access.
KW - Ad hoc network
KW - Game theory
KW - Mathematical programming/optimization
KW - Medium access control
KW - Network control by pricing
KW - Network utility maximization
KW - Reverse-engineering
KW - Wireless network
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U2 - 10.1109/JSAC.2007.070808
DO - 10.1109/JSAC.2007.070808
M3 - Article
AN - SCOPUS:34547435701
SN - 0733-8716
VL - 25
SP - 1135
EP - 1147
JO - IEEE Journal on Selected Areas in Communications
JF - IEEE Journal on Selected Areas in Communications
IS - 6
ER -