Remote view-dependent isosurface visualization

Zhiyan Liu, Kai Li

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper presents a simple and effective protocol for remote isosurface visualization. The protocol breaks up the isosurface visualization pipeline at the 3D primitive stage for the server to send primitives to the client. Several techniques are used in the protocol to reduce communication requirement and to provide interactive visualization. The server runs an efficient isosurface extraction algorithm that generates view-dependent portions of the isosurface. The resulting 3D primitives are organized into groups and sent to the client to be rendered. Our approach uses primitive compression, progressive level-of-detail, and primitive caching techniques to improve the interactivity perceived by the user. This paper reports and compares the experiment results under different settings to show the effectiveness of these techniques. Applied together, they reduce both the amount of data transferred and time spent when the result becomes 90% correct by two orders of magnitude.

Original languageEnglish (US)
Title of host publicationVolume Graphics 2003, Third Intenational Workshop on Volume Graphics
EditorsI. Fujishiro, K. Mueller, A. Kaufman
PublisherAssociation for Computing Machinery
Pages7-14
Number of pages8
ISBN (Print)1581137451
StatePublished - 2003
Externally publishedYes
EventVolume Graphics 2003, Third Intenational Workshop on Volume Graphics - Tokyo, Japan
Duration: Jul 7 2004Jul 8 2004

Other

OtherVolume Graphics 2003, Third Intenational Workshop on Volume Graphics
Country/TerritoryJapan
CityTokyo
Period7/7/047/8/04

All Science Journal Classification (ASJC) codes

  • General Engineering

Fingerprint

Dive into the research topics of 'Remote view-dependent isosurface visualization'. Together they form a unique fingerprint.

Cite this