Real-time 3D model acquisition

Szymon Rusinkiewicz, Olaf Hall-Holt, Marc Levoy

Research output: Chapter in Book/Report/Conference proceedingConference contribution

192 Scopus citations

Abstract

The digitization of the 3D shape of real objects is a rapidly expanding field, with applications in entertainment, design, and archaeology. We propose a new 3D model acquisition system that permits the user to rotate an object by hand and see a continuously-updated model as the object is scanned. This tight feedback loop allows the user to find and fill holes in the model in real time, and determine when the object has been completely covered. Our system is based on a 60 Hz. structured-light rangefinder, a real-time variant of ICP (iterative closest points) for alignment, and point-based merging and rendering algorithms. We demonstrate the ability of our prototype to scan objects faster and with greater ease than conventional model acquisition pipelines.

Original languageEnglish (US)
Title of host publicationProceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH '02
Pages438-446
Number of pages9
DOIs
StatePublished - 2002
Event29th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH '02 - San Antonio, TX, United States
Duration: Jul 23 2002Jul 26 2002

Publication series

NameProceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH '02

Other

Other29th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH '02
Country/TerritoryUnited States
CitySan Antonio, TX
Period7/23/027/26/02

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

Keywords

  • 3D model acquisition
  • 3D scanning
  • range
  • real-time modeling
  • scanning

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