TY - GEN
T1 - RAT selection games in HetNets
AU - Aryafar, Ehsan
AU - Keshavarz-Haddad, Alireza
AU - Wang, Michael
AU - Chiang, Mung
PY - 2013
Y1 - 2013
N2 - We study the dynamics of network selection in heterogeneous wireless networks (HetNets). Users in such networks selfishly select the best radio access technology (RAT) with the objective of maximizing their own throughputs. We propose two general classes of throughput models that capture the basic properties of random access (e.g., Wi-Fi) and scheduled access (e.g., WiMAX, LTE, 3G) networks. Next, we formulate the problem as a non-cooperative game, and study its convergence, efficiency, and practicality. Our results reveal that: (i) Single-class RAT selection games converge to Nash equilibria, while an improvement path can be repeated infinitely with a mixture of classes. We next introduce a hysteresis mechanism in RAT selection games, and prove that with appropriate hysteresis policies, convergence can still be guaranteed; (ii) We analyze the Pareto-efficiency of the Nash equilibria of these games. We derive the conditions under which Nash equilibria are Pareto-optimal, and we quantify the distance of Nash equilibria with respect to the set of Pareto-dominant points when the conditions are not satisfied; (iii) Finally, with extensive measurement-driven simulations we show that RAT selection games converge to Nash equilibria in a small number of steps, and hence are amenable to practical implementation. We also investigate the impact of noisy throughput measurements, and propose solutions to handle them.
AB - We study the dynamics of network selection in heterogeneous wireless networks (HetNets). Users in such networks selfishly select the best radio access technology (RAT) with the objective of maximizing their own throughputs. We propose two general classes of throughput models that capture the basic properties of random access (e.g., Wi-Fi) and scheduled access (e.g., WiMAX, LTE, 3G) networks. Next, we formulate the problem as a non-cooperative game, and study its convergence, efficiency, and practicality. Our results reveal that: (i) Single-class RAT selection games converge to Nash equilibria, while an improvement path can be repeated infinitely with a mixture of classes. We next introduce a hysteresis mechanism in RAT selection games, and prove that with appropriate hysteresis policies, convergence can still be guaranteed; (ii) We analyze the Pareto-efficiency of the Nash equilibria of these games. We derive the conditions under which Nash equilibria are Pareto-optimal, and we quantify the distance of Nash equilibria with respect to the set of Pareto-dominant points when the conditions are not satisfied; (iii) Finally, with extensive measurement-driven simulations we show that RAT selection games converge to Nash equilibria in a small number of steps, and hence are amenable to practical implementation. We also investigate the impact of noisy throughput measurements, and propose solutions to handle them.
UR - http://www.scopus.com/inward/record.url?scp=84883102293&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84883102293&partnerID=8YFLogxK
U2 - 10.1109/INFCOM.2013.6566889
DO - 10.1109/INFCOM.2013.6566889
M3 - Conference contribution
AN - SCOPUS:84883102293
SN - 9781467359467
T3 - Proceedings - IEEE INFOCOM
SP - 998
EP - 1006
BT - 2013 Proceedings IEEE INFOCOM 2013
T2 - 32nd IEEE Conference on Computer Communications, IEEE INFOCOM 2013
Y2 - 14 April 2013 through 19 April 2013
ER -