TY - GEN
T1 - Proxy-P2P streaming under the microscope
T2 - 2010 19th International Conference on Computer Communications and Networks, ICCCN 2010
AU - Jiang, Joe Wenjie
AU - Chiang, Mung
AU - Rexford, Jennifer L.
AU - Gary Chan, S. H.
AU - Simon Wong, K. F.
AU - Philip Yuen, C. H.
PY - 2010
Y1 - 2010
N2 - Although peer-to-peer (P2P) streaming can efficiently deliver live video content to large user populations, existing applications often suffer from limited video quality, periodic hiccups, and high delays. To overcome some of the limitations of today's unstructured (mesh-based) designs, we have developed and deployed FastMesh-SIM, a novel P2P streaming system that leverages proxies, push-mechanism and IP multicast to achieve lower playback delay and better stream continuity. Having control over a real P2P streaming system also gives us a rare opportunity to conduct controlled experiments where we vary major design parameters (e.g., push vs. pull delivery, IP multicast support, streaming rate, and video segment size) under a range of operating conditions (e.g., dynamics of peer churn, and different network configurations), while collecting detailed, fine-granular measurements (e.g., the various components of end-to-end delay). Analysis of the measurement data, consisting of seven trials of streaming several live TV channels for more than 100 hours to 140 peers, sheds light on how design decisions and the operating environment affect important performance metrics. Our experiments show that a push-based, proxy-P2P system can achieve low delay and good video quality, though network bottlenecks on long-haul connections can sometimes cause disruptions in a global deployment. Theory-practice gaps observed from the data are also discussed. Large-scale, global experiments are now being carried out.
AB - Although peer-to-peer (P2P) streaming can efficiently deliver live video content to large user populations, existing applications often suffer from limited video quality, periodic hiccups, and high delays. To overcome some of the limitations of today's unstructured (mesh-based) designs, we have developed and deployed FastMesh-SIM, a novel P2P streaming system that leverages proxies, push-mechanism and IP multicast to achieve lower playback delay and better stream continuity. Having control over a real P2P streaming system also gives us a rare opportunity to conduct controlled experiments where we vary major design parameters (e.g., push vs. pull delivery, IP multicast support, streaming rate, and video segment size) under a range of operating conditions (e.g., dynamics of peer churn, and different network configurations), while collecting detailed, fine-granular measurements (e.g., the various components of end-to-end delay). Analysis of the measurement data, consisting of seven trials of streaming several live TV channels for more than 100 hours to 140 peers, sheds light on how design decisions and the operating environment affect important performance metrics. Our experiments show that a push-based, proxy-P2P system can achieve low delay and good video quality, though network bottlenecks on long-haul connections can sometimes cause disruptions in a global deployment. Theory-practice gaps observed from the data are also discussed. Large-scale, global experiments are now being carried out.
UR - http://www.scopus.com/inward/record.url?scp=77958486970&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=77958486970&partnerID=8YFLogxK
U2 - 10.1109/ICCCN.2010.5560078
DO - 10.1109/ICCCN.2010.5560078
M3 - Conference contribution
AN - SCOPUS:77958486970
SN - 9781424471164
T3 - Proceedings - International Conference on Computer Communications and Networks, ICCCN
BT - 2010 Proceedings of 19th International Conference on Computer Communications and Networks, ICCCN 2010
Y2 - 2 August 2010 through 5 August 2010
ER -