TY - GEN
T1 - Prospect theoretic analysis of anti-jamming communications in cognitive radio networks
AU - Xiao, Liang
AU - Liu, Jinliang
AU - Li, Yan
AU - Mandayam, Narayan B.
AU - Poor, H. Vincent
PY - 2014/2/9
Y1 - 2014/2/9
N2 - An anti-jamming communication game between a cognitive radio enabled secondary user (SU) and a cognitive radio enabled jammer is considered, in which end-user decision making is modeled using prospect theory (PT). More specifically, the interactions between a user and a smart jammer (i.e., their respective choices of transmission probability) are formulated as a game under the assumption that end-user decision making under uncertainty does not follow the traditional objective assumptions stipulated by expected utility theory (EUT), but rather follows the subjective deviations specified by PT. Under the assumption that the capacity of the system is governed by the primary user activity, the Nash equilibria of the game are characterized under various conditions and the impact of the players' subjectivity (deviation from EUT behavior) on the SU's throughput is measured. Simulation results show that the subjective view of an SU tends to exaggerate the jamming probabilities and decreases its transmission probability, thus reducing the average throughput. On the other hand, the subjectivity of a jammer tends to reduce its jamming probability and thus increases the SU throughput.
AB - An anti-jamming communication game between a cognitive radio enabled secondary user (SU) and a cognitive radio enabled jammer is considered, in which end-user decision making is modeled using prospect theory (PT). More specifically, the interactions between a user and a smart jammer (i.e., their respective choices of transmission probability) are formulated as a game under the assumption that end-user decision making under uncertainty does not follow the traditional objective assumptions stipulated by expected utility theory (EUT), but rather follows the subjective deviations specified by PT. Under the assumption that the capacity of the system is governed by the primary user activity, the Nash equilibria of the game are characterized under various conditions and the impact of the players' subjectivity (deviation from EUT behavior) on the SU's throughput is measured. Simulation results show that the subjective view of an SU tends to exaggerate the jamming probabilities and decreases its transmission probability, thus reducing the average throughput. On the other hand, the subjectivity of a jammer tends to reduce its jamming probability and thus increases the SU throughput.
UR - http://www.scopus.com/inward/record.url?scp=84949923498&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84949923498&partnerID=8YFLogxK
U2 - 10.1109/GLOCOM.2014.7036897
DO - 10.1109/GLOCOM.2014.7036897
M3 - Conference contribution
AN - SCOPUS:84949923498
T3 - 2014 IEEE Global Communications Conference, GLOBECOM 2014
SP - 746
EP - 751
BT - 2014 IEEE Global Communications Conference, GLOBECOM 2014
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2014 IEEE Global Communications Conference, GLOBECOM 2014
Y2 - 8 December 2014 through 12 December 2014
ER -