Principles of appearance acquisition and representation

Tim Weyrich, Jason Lawrence, Hendrik P.A. Lensch, Szymon Usinkiewicz, Todd Zickler

Research output: Contribution to journalArticlepeer-review

100 Scopus citations

Abstract

Algorithms for scene understanding and realistic image synthesis require accurate models of the way real-world materials scatter light. This study describes recent work in the graphics community to measure the spatially- and directionally-varying reflectance and subsurface scattering of complex materials, and to develop efficient representations and analysis tools for these datasets. We describe the design of acquisition devices and capture strategies for reflectance functions such as BRDFs and BSSRDFs, efficient factored representations, and a case study of capturing the appearance of human faces.

Original languageEnglish (US)
Pages (from-to)75-191
Number of pages117
JournalFoundations and Trends in Computer Graphics and Vision
Volume4
Issue number2
DOIs
StatePublished - 2009

All Science Journal Classification (ASJC) codes

  • Computer Vision and Pattern Recognition

Fingerprint

Dive into the research topics of 'Principles of appearance acquisition and representation'. Together they form a unique fingerprint.

Cite this