Abstract
We introduce PokéChamp, a minimax agent powered by Large Language Models (LLMs) for Pokémon battles. Built on a general framework for two-player competitive games, PokéChamp leverages the generalist capabilities of LLMs to enhance minimax tree search. Specifically, LLMs replace three key modules: (1) player action sampling, (2) opponent modeling, and (3) value function estimation, enabling the agent to effectively utilize gameplay history and human knowledge to reduce the search space and address partial observability. Notably, our framework requires no additional LLM training. We evaluate PokéChamp in the popular Gen 9 OU format. When powered by GPT-4o, it achieves a win rate of 76% against the best existing LLM-based bot and 84% against the strongest rule-based bot, demonstrating its superior performance. Even with an open-source 8billion-parameter Llama 3.1 model, PokéChamp consistently outperforms the previous best LLMbased bot, Pokéllmon powered by GPT-4o, with a 64% win rate. PokéChamp attains a projected Elo of 1300-1500 on the Pokémon Showdown online ladder, placing it among the top 30%-10% of human players. In addition, this work compiles the largest real-player Pokémon battle dataset, featuring over 3 million games, including more than 500k high-Elo matches. Based on this dataset, we establish a series of battle benchmarks and puzzles to evaluate specific battling skills. We further provide key updates to the local game engine. This work establishes Pokémon as a benchmark to integrate LLM technologies with game-theoretic algorithms addressing general multi-agent problems. Videos, code, and dataset are available online.
| Original language | English (US) |
|---|---|
| Pages (from-to) | 29205-29222 |
| Number of pages | 18 |
| Journal | Proceedings of Machine Learning Research |
| Volume | 267 |
| State | Published - 2025 |
| Event | 42nd International Conference on Machine Learning, ICML 2025 - Vancouver, Canada Duration: Jul 13 2025 → Jul 19 2025 |
All Science Journal Classification (ASJC) codes
- Software
- Control and Systems Engineering
- Statistics and Probability
- Artificial Intelligence
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