PLX FP: An efficient floating-point instruction set for 3D graphics

Xiao Yang, Ruby Bei-Loh Lee

Research output: Chapter in Book/Report/Conference proceedingConference contribution

7 Scopus citations

Abstract

3D graphics is an important component in the workload of today's computing platforms. Many ISA extensions for 3D graphics have been proposed and implemented. We describe PLX FP, a new floating-point extension to the PLX architecture, designed to support very efficiently the essential operations needed for the 3D graphics pipeline. Very high performance floating-point 3D graphics processing is achieved, using a low-cost PLX processor.

Original languageEnglish (US)
Title of host publication2004 IEEE International Conference on Multimedia and Expo (ICME)
Pages137-140
Number of pages4
StatePublished - Dec 1 2004
Event2004 IEEE International Conference on Multimedia and Expo (ICME) - Taipei, Taiwan, Province of China
Duration: Jun 27 2004Jun 30 2004

Publication series

Name2004 IEEE International Conference on Multimedia and Expo (ICME)
Volume1

Other

Other2004 IEEE International Conference on Multimedia and Expo (ICME)
CountryTaiwan, Province of China
CityTaipei
Period6/27/046/30/04

All Science Journal Classification (ASJC) codes

  • Engineering(all)

Fingerprint Dive into the research topics of 'PLX FP: An efficient floating-point instruction set for 3D graphics'. Together they form a unique fingerprint.

  • Cite this

    Yang, X., & Lee, R. B-L. (2004). PLX FP: An efficient floating-point instruction set for 3D graphics. In 2004 IEEE International Conference on Multimedia and Expo (ICME) (pp. 137-140). (2004 IEEE International Conference on Multimedia and Expo (ICME); Vol. 1).