Abstract
Let P be a monotone increasing graph property, let G = (V, E) be a graph, and let q be a positive integer. In this paper, we study the (1: q) Maker-Breaker game, played on the edges of G, in which Maker's goal is to build a graph that satisfies the property P. It is clear that in order for Maker to have a chance of winning, G itself must satisfy P. We prove that if G satisfies P in some strong sense, that is, if one has to delete sufficiently many edges from G in order to obtain a graph that does not satisfy P, then Maker has a winning strategy for this game. We also consider a different notion of satisfying some property in a strong sense, which is motivated by a problem of Duffus, Łuczak and Rödl [6].
| Original language | English (US) |
|---|---|
| Pages (from-to) | 481-491 |
| Number of pages | 11 |
| Journal | Combinatorics Probability and Computing |
| Volume | 19 |
| Issue number | 4 |
| DOIs | |
| State | Published - Jul 2010 |
| Externally published | Yes |
All Science Journal Classification (ASJC) codes
- Theoretical Computer Science
- Statistics and Probability
- Computational Theory and Mathematics
- Applied Mathematics
Fingerprint
Dive into the research topics of 'Playing to retain the advantage'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver