Abstract

A multiple-port, distributed frame buffer has been recently proposed to support parallel rendering on multicomputers. This paper describes an implementation of such a distributed frame buffer for the Intel Paragon routing network, and reports its performance results. We have conducted several experiments with the system we have developed. Our results indicate that placing a multiple-port, distributed frame buffer directly on the host internal routing network can provide high throughput to eliminate the bottleneck of merging a final image from multiple processors to a frame buffer. This architectural approach can also effectively support image composition for sort-last. The synchronization algorithm we have developed requires only one-way communication and minimizes receive overhead for message passing to the frame buffer.

Original languageEnglish (US)
Pages87-96
Number of pages10
StatePublished - Jan 1 1998
EventProceedings of the 1998 Eurographics/SIGGRAPH Workshop on Graphics Hardware - Lisbon, Portugal
Duration: Aug 31 1998Sep 1 1998

Other

OtherProceedings of the 1998 Eurographics/SIGGRAPH Workshop on Graphics Hardware
CityLisbon, Portugal
Period8/31/989/1/98

All Science Journal Classification (ASJC) codes

  • Hardware and Architecture
  • Computer Science Applications

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  • Cite this

    Wei, B., Clark, D. W., Felten, E. W., Li, K., & Stoll, G. (1998). Performance issues of a distributed frame buffer on a multicomputer. 87-96. Paper presented at Proceedings of the 1998 Eurographics/SIGGRAPH Workshop on Graphics Hardware, Lisbon, Portugal, .