Performance-driven hand-drawn animation

Ian Buck, Adam Finkelstein, Charles Jacobs, Allison Klein, David H. Salesin, Joshua Seims, Richard Szeliski, Kentaro Toyama

Research output: Chapter in Book/Report/Conference proceedingConference contribution

57 Scopus citations

Abstract

We present a novel method for generating performance-driven, "hand-drawn" animation in real-time. Given an annotated set of hand-drawn faces for various expressions, our algorithm performs multi-way morphs to generate real-time animation that mimics the expressions of a user. Our system consists of a vision-based tracking component and a rendering component. Together, they form an animation system that can be used in a variety of applications, including teleconferencing, multi-user virtual worlds, compressed instructional videos, and consumer-oriented animation kits. This paper describes our algorithms in detail and illustrates the potential for this work in a teleconferencing application. Experience with our implementation suggests that there are several advantages to our hand-drawn characters over other alternatives: (1) flexibility of animation style; (2) increased compression of expression information; and (3) masking of errors made by the face tracking system that are distracting in photorealistic animations.

Original languageEnglish (US)
Title of host publicationProceedings first International Symposium on Non Photorealistic Animation and Rendering
EditorsS.N. Spencer
PublisherAssociation for Computing Machinery (ACM)
Pages101-108
Number of pages8
ISBN (Print)1581132778, 9781581132779
DOIs
StatePublished - 2000
EventProceedings First International Symposium on Non Photorealistic Animation and Rendering - Annecy, France
Duration: Jun 5 2000Jun 7 2000

Publication series

NameProceedings first International Symposium on Non Photorealistic Animation and Rendering

Other

OtherProceedings First International Symposium on Non Photorealistic Animation and Rendering
Country/TerritoryFrance
CityAnnecy
Period6/5/006/7/00

All Science Journal Classification (ASJC) codes

  • General Engineering

Keywords

  • Animation
  • Face tracking
  • Image morphing
  • Non-photorealistic rendering

Fingerprint

Dive into the research topics of 'Performance-driven hand-drawn animation'. Together they form a unique fingerprint.

Cite this