@inproceedings{d98d5cca28354e11b959fa3e595f8cbe,
title = "Painting with triangles",
abstract = "Although vector graphics offer a number of benefits, conventional vector painting programs offer only limited support for the traditional painting metaphor. We propose a new algorithm that translates a user's mouse motion into a triangle mesh representation. This triangle mesh can then be composited onto a canvas containing an existing mesh representation of earlier strokes. This representation allows the algorithm to render solid colors and linear gradients. It also enables painting at any resolution. This paradigm allows artists to create complex, multi-scale drawings with gradients and sharp features while avoiding pixel sampling artifacts.",
keywords = "Digital painting, Triangle mesh, Vector graphics",
author = "Benjamin, {Mark D.} and Stephen DiVerdi and Adam Finkelstein",
note = "Publisher Copyright: {\textcopyright} ACM 2014.; Workshop on Non-Photorealistic Animation and Rendering, NPAR 2014 - 4th Joint Symposium on Computational Aesthetics and Sketch-Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering, Expressive 2014 ; Conference date: 08-08-2014 Through 10-08-2014",
year = "2014",
month = aug,
day = "8",
doi = "10.1145/2630397.2630399",
language = "English (US)",
series = "NPAR Symposium on Non-Photorealistic Animation and Rendering",
publisher = "Association for Computing Machinery",
pages = "13--20",
editor = "Spencer, {Stephen N.}",
booktitle = "NPAR 2014 - Proceedings of the Workshop on Non-Photorealistic Animation and Rendering - Joint Symposium on Computational Aesthetics and Sketch-Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering, Expressive 2014",
}