Abstract
We investigate a new class of geometric problems based on the idea of online error correction. Suppose one is given access to a large geometric dataset though a query mechanism; for example, the dataset could be a terrain and a query might ask for the coordinates of a particular vertex or for the edges incident to it. Suppose, in addition, that the dataset satisfies some known structural property P (for example, monotonicity or convexity) but that, because of errors and noise, the queries occasionally provide answers that violate P. Can one design a filter that modifies the query's answers so that (i) the output satisfies P; (ii) the amount of data modification is minimized? We provide upper and lower bounds on the complexity of online reconstruction for convexity in 2D and 3D.
Original language | English (US) |
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Article number | 14 |
Journal | Journal of the ACM |
Volume | 58 |
Issue number | 4 |
DOIs | |
State | Published - Jul 1 2011 |
All Science Journal Classification (ASJC) codes
- Software
- Control and Systems Engineering
- Information Systems
- Hardware and Architecture
- Artificial Intelligence
Keywords
- Computational geometry
- Sublinear algorithms