TY - GEN
T1 - Non-Photorealistic Virtual Environments∗
AU - Klein, Allison W.
AU - Li, Wilmot
AU - Kazhdan, Michael M.
AU - Corrêa, Wagner T.
AU - Finkelstein, Adam
AU - Funkhouser, Thomas A.
N1 - Publisher Copyright:
© ACM 2000.
PY - 2000/7/1
Y1 - 2000/7/1
N2 - We describe a system for non-photorealistic rendering (NPR) of virtual environments. In real time, it synthesizes imagery of architectural interiors using stroke-based textures. We address the four main challenges of such a system – interactivity, visual detail, controlled stroke size, and frame-to-frame coherence – through image based rendering (IBR) methods. In a preprocessing stage, we capture photos of a real or synthetic environment, map the photos to a coarse model of the environment, and run a series of NPR filters to generate textures. At runtime, the system re-renders the NPR textures over the geometry of the coarse model, and it adds dark lines that emphasize creases and silhouettes. We provide a method for constructing non-photorealistic textures from photographs that largely avoids seams in the resulting imagery. We also offer a new construction, art-maps, to control stroke size across the images. Finally, we show a working system that provides an immersive experience rendered in a variety of NPR styles.
AB - We describe a system for non-photorealistic rendering (NPR) of virtual environments. In real time, it synthesizes imagery of architectural interiors using stroke-based textures. We address the four main challenges of such a system – interactivity, visual detail, controlled stroke size, and frame-to-frame coherence – through image based rendering (IBR) methods. In a preprocessing stage, we capture photos of a real or synthetic environment, map the photos to a coarse model of the environment, and run a series of NPR filters to generate textures. At runtime, the system re-renders the NPR textures over the geometry of the coarse model, and it adds dark lines that emphasize creases and silhouettes. We provide a method for constructing non-photorealistic textures from photographs that largely avoids seams in the resulting imagery. We also offer a new construction, art-maps, to control stroke size across the images. Finally, we show a working system that provides an immersive experience rendered in a variety of NPR styles.
KW - Non-photorealistic rendering
KW - image-based rendering
KW - interactive virtual environments
KW - texture mapping
UR - http://www.scopus.com/inward/record.url?scp=85160308600&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85160308600&partnerID=8YFLogxK
U2 - 10.1145/344779.345075
DO - 10.1145/344779.345075
M3 - Conference contribution
AN - SCOPUS:85160308600
T3 - SIGGRAPH 2000 - Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques
SP - 527
EP - 534
BT - SIGGRAPH 2000 - Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques
PB - Association for Computing Machinery, Inc
T2 - 27th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2000
Y2 - 23 July 2000 through 28 July 2000
ER -