Abstract
We describe a system for non-photorealistic rendering (NPR) of virtual environments. In real time, it synthesizes imagery of architectural interiors using stroke-based textures. We address the four main challenges of such a system-interactivity, visual detail, controlled stroke size, and frame-to-frame coherence - through image based rendering (IBR) methods. In a preprocessing stage, we capture photos of a real or synthetic environment, map the photos to a coarse model of the environment, and run a series of NPR filters to generate textures. At runtime, the system re-renders the NPR textures over the geometry of the coarse model, and it adds dark lines that emphasize creases and silhouettes. We provide a method for constructing non-photorealistic textures from photographs that largely avoids seams in the resulting imagery. We also offer a new construction, art-maps, to control stroke size across the images. Finally, we show a working system that provides an immersive experience rendered in a variety of NPR styles.
| Original language | English (US) |
|---|---|
| Pages | 527-534 |
| Number of pages | 8 |
| DOIs | |
| State | Published - 2000 |
| Event | SIGGRAPH 2000 - New Orleans, LA, United States Duration: Jul 23 2000 → Jul 28 2000 |
Other
| Other | SIGGRAPH 2000 |
|---|---|
| Country/Territory | United States |
| City | New Orleans, LA |
| Period | 7/23/00 → 7/28/00 |
All Science Journal Classification (ASJC) codes
- General Computer Science
Keywords
- Image-based rendering
- Interactive virtual environments
- Non-photorealistic rendering
- Texture mapping