Abstract
This paper investigates trade-offs of different network topologies and messaging protocols for multi-user-virtual environment systems. We present message distribution techniques appropriate for constructing scalable multi-user systems for a variety of network characteristics. Hierarchical system designs utilizing servers that manage message distribution for entities in separate regions of a virtual environment are described that scale to arbitrary numbers of simultaneous users. Experimental results show that the rate of messages processed by server workstations in this system design are less than using previously described approaches.
Original language | English (US) |
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Pages | 222-228 |
Number of pages | 7 |
DOIs | |
State | Published - 1996 |
Event | Proceedings of the IEEE 1996 Virtual Reality Annual International Symposium - Santa Clara, CA, USA Duration: Mar 30 1996 → Apr 3 1996 |
Other
Other | Proceedings of the IEEE 1996 Virtual Reality Annual International Symposium |
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City | Santa Clara, CA, USA |
Period | 3/30/96 → 4/3/96 |
All Science Journal Classification (ASJC) codes
- Software