## Abstract

A new fully numerical method is presented which employs multiple Poincaré sections to find quasiperiodic orbits of the Restricted Three-Body Problem (RTBP). The main advantages of this method are the small overhead cost of programming and very fast execution times, robust behavior near chaotic regions that leads to full convergence for given family of quasiperiodic orbits and the minimal memory required to store these orbits. This method reduces the calculations required for searching two-dimensional invariant tori to a search for closed orbits, which are the intersection of the invariant tori with the Poincaré sections. Truncated Fourier series are employed to represent these closed orbits. The flow of the differential equation on the invariant tori is reduced to maps between the consecutive Poincaré maps. A Newton iteration scheme utilizes the invariance of the circles of the maps on these Poincaré sections in order to find the Fourier coefficients that define the circles to any given accuracy. A continuation procedure that uses the incremental behavior of the Fourier coefficients between close quasiperiodic orbits is utilized to extend the results from a single orbit to a family of orbits. Quasi-halo and Lissajous families of the Sun-Earth RTBP around the L2 libration point are obtained via this method. Results are compared with the existing literature. A numerical method to transform these orbits from the RTBP model to the real ephemeris model of the Solar System is introduced and applied.

Original language | English (US) |
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Pages (from-to) | 47-74 |

Number of pages | 28 |

Journal | Celestial Mechanics and Dynamical Astronomy |

Volume | 112 |

Issue number | 1 |

DOIs | |

State | Published - Jan 1 2012 |

## All Science Journal Classification (ASJC) codes

- Modeling and Simulation
- Mathematical Physics
- Astronomy and Astrophysics
- Space and Planetary Science
- Computational Mathematics
- Applied Mathematics

## Keywords

- Lissajous orbit
- Poincaré section
- Quasi-halo
- Quasiperiodic orbit
- Restricted three-body problem