Multiperspective panoramas for cel animation

Daniel N. Wood, Adam Finkelstein, John F. Hughes, Craig E. Thayer, David H. Salesin

Research output: Contribution to conferencePaper

140 Scopus citations

Abstract

We describe a new approach for simulating apparent camera motion through a 3D environment. The approach is motivated by a traditional technique used in 2D cel animation, in which a single background image, which we call a multiperspective panorama, is used to incorporate multiple views of a 3D environment as seen from along a given camera path. When viewed through a small moving window, the panorama produces the illusion of 3D motion. In this paper, we explore how such panoramas can be designed by computer, and we examine their application to cel animation in particular. Multiperspective panoramas should also be useful for any application in which predefined camera moves are applied to 3D scenes, including virtual reality fly-throughs, computer games, and architectural walk-throughs.

Original languageEnglish (US)
Pages243-250
Number of pages8
StatePublished - Jan 1 1997
Externally publishedYes
EventProceedings of the 1997 Conference on Computer Graphics, SIGGRAPH - Los Angeles, CA, USA
Duration: Aug 3 1997Aug 8 1997

Other

OtherProceedings of the 1997 Conference on Computer Graphics, SIGGRAPH
CityLos Angeles, CA, USA
Period8/3/978/8/97

All Science Journal Classification (ASJC) codes

  • Computer Science(all)

Fingerprint Dive into the research topics of 'Multiperspective panoramas for cel animation'. Together they form a unique fingerprint.

  • Cite this

    Wood, D. N., Finkelstein, A., Hughes, J. F., Thayer, C. E., & Salesin, D. H. (1997). Multiperspective panoramas for cel animation. 243-250. Paper presented at Proceedings of the 1997 Conference on Computer Graphics, SIGGRAPH, Los Angeles, CA, USA, .