Multiperspective panoramas for cel animation

Daniel N. Wood, Adam Finkelstein, John F. Hughes, Craig E. Thayer, David H. Salesin

Research output: Chapter in Book/Report/Conference proceedingConference contribution

8 Scopus citations

Abstract

We describe a new approach for simulating apparent camera motion through a 3D environment. The approach is motivated by a traditional technique used in 2D cel animation, in which a single background image, which we call a multiperspective panorama, is used to incorporate multiple views of a 3D environment as seen from along a given camera path. When viewed through a small moving window, the panorama produces the illusion of 3D motion. In this paper, we explore how such panoramas can be designed by computer, and we examine their application to cel animation in particular. Multiperspective panoramas should also be useful for any application in which predefined camera moves are applied to 3D scenes, including virtual reality fly-throughs, computer games, and architectural walk-throughs.

Original languageEnglish (US)
Title of host publicationProceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1997
PublisherAssociation for Computing Machinery, Inc
Pages243-250
Number of pages8
ISBN (Electronic)0897918967, 9780897918961
DOIs
StatePublished - Aug 3 1997
Event24th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1997 - Los Angeles, United States
Duration: Aug 3 1997Aug 8 1997

Publication series

NameProceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1997

Other

Other24th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1997
Country/TerritoryUnited States
CityLos Angeles
Period8/3/978/8/97

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction

Keywords

  • CGI production
  • compositing
  • illustration
  • image-based rendering
  • mosaics
  • multiplaning
  • non-photorealistic rendering

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