TY - GEN
T1 - Multiperspective panoramas for cel animation
AU - Wood, Daniel N.
AU - Finkelstein, Adam
AU - Hughes, John F.
AU - Thayer, Craig E.
AU - Salesin, David H.
N1 - Funding Information:
This work was supported by an Alfred P. Sloan Research Fellowship (BR-3495), an NSF Presidential Faculty Fellow award (CCR-9553199), an ONR Young Investigator award (N00014-95-1-0728) and Augmentation award (N00014-90-J-P00002), an NSF graduate fellowship, and an industrial gift from Microsoft.
Publisher Copyright:
Copyright © 1997 by the Association for Computing Machinery, Inc.
PY - 1997/8/3
Y1 - 1997/8/3
N2 - We describe a new approach for simulating apparent camera motion through a 3D environment. The approach is motivated by a traditional technique used in 2D cel animation, in which a single background image, which we call a multiperspective panorama, is used to incorporate multiple views of a 3D environment as seen from along a given camera path. When viewed through a small moving window, the panorama produces the illusion of 3D motion. In this paper, we explore how such panoramas can be designed by computer, and we examine their application to cel animation in particular. Multiperspective panoramas should also be useful for any application in which predefined camera moves are applied to 3D scenes, including virtual reality fly-throughs, computer games, and architectural walk-throughs.
AB - We describe a new approach for simulating apparent camera motion through a 3D environment. The approach is motivated by a traditional technique used in 2D cel animation, in which a single background image, which we call a multiperspective panorama, is used to incorporate multiple views of a 3D environment as seen from along a given camera path. When viewed through a small moving window, the panorama produces the illusion of 3D motion. In this paper, we explore how such panoramas can be designed by computer, and we examine their application to cel animation in particular. Multiperspective panoramas should also be useful for any application in which predefined camera moves are applied to 3D scenes, including virtual reality fly-throughs, computer games, and architectural walk-throughs.
KW - CGI production
KW - compositing
KW - illustration
KW - image-based rendering
KW - mosaics
KW - multiplaning
KW - non-photorealistic rendering
UR - http://www.scopus.com/inward/record.url?scp=85030322527&partnerID=8YFLogxK
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U2 - 10.1145/258734.258859
DO - 10.1145/258734.258859
M3 - Conference contribution
AN - SCOPUS:85030322527
T3 - Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1997
SP - 243
EP - 250
BT - Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1997
PB - Association for Computing Machinery, Inc
T2 - 24th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1997
Y2 - 3 August 1997 through 8 August 1997
ER -