MotionDraw: a Tool for Enhancing Art and Performance Using Kinect

Danilo Gasques Rodrigues, Emily Grenader, Fernando Da Silva Nos, Marcel De Sena Dall’Agnol, Troels E. Hansen, Nadir Weibel

Research output: Chapter in Book/Report/Conference proceedingConference contribution

15 Scopus citations

Abstract

Contemporary staged performances frequently utilize advanced lighting and projection techniques. The design and creation of these stage effects are rarely accessible to actual performers and must be designed by professional lighting designers or highly-paid programmers. With MotionDraw we want to create an affordable system that is easily controlled and manipulated by performers. With intuitive gestures, non-specialized users can control the MotionDraw visual library and interact with the captured visual record of their own movements. Possible uses of our system grew out of research with dancers and performers, and the current technical implementation sets a framework for including additional visual libraries and capabilities.

Original languageEnglish (US)
Title of host publicationCHI EA 2013 - Extended Abstracts on Human Factors in Computing Systems
Subtitle of host publicationChanging Perspectives
EditorsMichel Beaudouin-Lafon, Patrick Baudisch, Wendy E. Mackay
PublisherAssociation for Computing Machinery
Pages1197-1202
Number of pages6
ISBN (Electronic)9781450318990
DOIs
StatePublished - Apr 27 2013
Externally publishedYes
Event31st Annual CHI Conference on Human Factors in Computing Systems:, CHI EA 2013 - Paris, France
Duration: Apr 27 2013May 2 2013

Publication series

NameConference on Human Factors in Computing Systems - Proceedings
Volume2013-April

Other

Other31st Annual CHI Conference on Human Factors in Computing Systems:, CHI EA 2013
Country/TerritoryFrance
CityParis
Period4/27/135/2/13

All Science Journal Classification (ASJC) codes

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

Keywords

  • Design
  • Drawing
  • Experimentation
  • Interactivity
  • Kinect
  • Performance
  • Projection
  • Real-time

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