Modeling and analyzing the video game live-streaming community

Gustavo Nascimento, Manoel Ribeiro, Loiclcerf Cerf, Natalia Cesario, Mehdi Kaytoue, Chedy Raissi, Thiago Vasconcelos, Wagner Meira

Research output: Chapter in Book/Report/Conference proceedingConference contribution

47 Scopus citations

Abstract

In parallel to the exponential growth of the gaming industry, video game live-streaming is rising as a major form of online entertainment. Gathering a heterogeneous community, the popularity of this new media led to the creation of web services just for streaming video games, such as Twitch. TV. In this paper, we propose a model to characterize how streamers and spectators behave, based on their possible actions in Twitch and, using it, we perform a case study on the Star craft II streamers and spectators. In the case study we analyze a large amount of data collected in Twitch. TV's chat in order to better understand how streamers behave, and how this new form of online entertainment is different from previous ones. Based on this analysis, we were able to better understand channel switching, channel surfing, and to create a model for predicting the number of chat messages based on the number of spectators. We were also able to describe behavioral patterns, such as the mass evasion of spectators before the end of a streaming section in a channel.

Original languageEnglish (US)
Title of host publicationProceedings - 9th Latin American Web Congress, LA-WEB 2014
EditorsJussara M. Almeida, Alvaro R. Pereira, Ricardo Baeza-Yates, Ricardo Baeza-Yates, Fabricio Benevenuto
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1-9
Number of pages9
ISBN (Electronic)9781479969531
DOIs
StatePublished - Dec 30 2014
Externally publishedYes
Event9th Latin American Web Congress, LA-WEB 2014 - Ouro Preto, Minas Gerais, Brazil
Duration: Oct 22 2014Oct 24 2014

Publication series

NameProceedings - 9th Latin American Web Congress, LA-WEB 2014

Conference

Conference9th Latin American Web Congress, LA-WEB 2014
Country/TerritoryBrazil
CityOuro Preto, Minas Gerais
Period10/22/1410/24/14

All Science Journal Classification (ASJC) codes

  • Computer Networks and Communications
  • Software

Keywords

  • starcraft
  • streaming
  • Tv
  • twitch
  • video game

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