TY - GEN
T1 - Mean-Field Games for Distributed Caching in Ultra-Dense Small Cell Networks
AU - Hamidouche, Kenza
AU - Saad, Walid
AU - Debbah, Merouane
AU - Poor, H. Vincent
N1 - Publisher Copyright:
© 2016 American Automatic Control Council (AACC).
PY - 2016/7/28
Y1 - 2016/7/28
N2 - In this paper, the problem of distributed caching in dense wireless small cell networks (SCNs) is studied using mean field games (MFGs). In the considered SCN, small base stations (SBSs) are equipped with data storage units and cooperate to serve users' requests either from files cached in the storage or directly from the capacity-limited backhaul. The aim of the SBSs is to define a caching policy that reduces the load on the capacity-limited backhaul links. This cache control problem is formulated as a stochastic differential game (SDG). In this game, each SBS takes into consideration the storage state of the other SBSs to decide on the fraction of content it should cache. To solve this problem, the formulated SDG is reduced to an MFG by considering an ultra-dense network of SBSs in which the existence and uniqueness of the mean-field equilibrium is shown to be guaranteed. Simulation results show that this framework allows an efficient use of the available storage space at the SBSs while properly tracking the files' popularity. The results also show that, compared to a baseline model in which SBSs are not aware of the instantaneous system state, the proposed framework increases the number of served files from the SBSs by more than 69%.
AB - In this paper, the problem of distributed caching in dense wireless small cell networks (SCNs) is studied using mean field games (MFGs). In the considered SCN, small base stations (SBSs) are equipped with data storage units and cooperate to serve users' requests either from files cached in the storage or directly from the capacity-limited backhaul. The aim of the SBSs is to define a caching policy that reduces the load on the capacity-limited backhaul links. This cache control problem is formulated as a stochastic differential game (SDG). In this game, each SBS takes into consideration the storage state of the other SBSs to decide on the fraction of content it should cache. To solve this problem, the formulated SDG is reduced to an MFG by considering an ultra-dense network of SBSs in which the existence and uniqueness of the mean-field equilibrium is shown to be guaranteed. Simulation results show that this framework allows an efficient use of the available storage space at the SBSs while properly tracking the files' popularity. The results also show that, compared to a baseline model in which SBSs are not aware of the instantaneous system state, the proposed framework increases the number of served files from the SBSs by more than 69%.
UR - http://www.scopus.com/inward/record.url?scp=84992161265&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84992161265&partnerID=8YFLogxK
U2 - 10.1109/ACC.2016.7526096
DO - 10.1109/ACC.2016.7526096
M3 - Conference contribution
AN - SCOPUS:84992161265
T3 - Proceedings of the American Control Conference
SP - 4699
EP - 4704
BT - 2016 American Control Conference, ACC 2016
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2016 American Control Conference, ACC 2016
Y2 - 6 July 2016 through 8 July 2016
ER -