TY - GEN
T1 - Management of large amounts of data in interactive building walkthroughs
AU - Funkhouser, Thomas A.
AU - Séquin, Carlo H.
AU - Teller, Seth J.
N1 - Publisher Copyright:
© 1992 ACM.
PY - 1992/6/1
Y1 - 1992/6/1
N2 - We describe techniques for managing large amounts of data during an interactive walkthrough of an architectural model. These techniques are based on a spatial subdivision, visibility analysis, and a display database containing objects described at multiple levels of detail. In each frame of the walkthrough, we compute a set of objects to render, i.e. those potentially visible from the observer's viewpoint, and a set of objects to swap into memory, i.e. those that might become visible in the near future. We choose an appropriate level of detail at which to store and to render each object, possibly using very simple representations for objects that appear small to the observer, thereby saving space and time. Using these techniques, we cull away large portions of the model that are irrelevant from the observer's viewpoint, and thereby achieve interactive frame rates.
AB - We describe techniques for managing large amounts of data during an interactive walkthrough of an architectural model. These techniques are based on a spatial subdivision, visibility analysis, and a display database containing objects described at multiple levels of detail. In each frame of the walkthrough, we compute a set of objects to render, i.e. those potentially visible from the observer's viewpoint, and a set of objects to swap into memory, i.e. those that might become visible in the near future. We choose an appropriate level of detail at which to store and to render each object, possibly using very simple representations for objects that appear small to the observer, thereby saving space and time. Using these techniques, we cull away large portions of the model that are irrelevant from the observer's viewpoint, and thereby achieve interactive frame rates.
KW - Architectural simulation
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=33749816840&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=33749816840&partnerID=8YFLogxK
U2 - 10.1145/147156.147158
DO - 10.1145/147156.147158
M3 - Conference contribution
AN - SCOPUS:33749816840
T3 - Proceedings of the Symposium on Interactive 3D Graphics
SP - 11
EP - 20
BT - Proceedings of the 1992 Symposium on Interactive 3D Graphics, I3D 1992
PB - Association for Computing Machinery
T2 - 1992 Symposium on Interactive 3D Graphics, I3D 1992
Y2 - 29 March 1992 through 1 April 1992
ER -