TY - GEN
T1 - Learning language games through interaction
AU - Wang, Sida I.
AU - Liang, Percy
AU - Manning, Christopher D.
N1 - Publisher Copyright:
© 2016 Association for Computational Linguistics.
PY - 2016
Y1 - 2016
N2 - We introduce a new language learning setting relevant to building adaptive natural language interfaces. It is inspired by Wittgenstein's language games: a human wishes to accomplish some task (e.g., achieving a certain configuration of blocks), but can only communicate with a computer, who performs the actual actions (e.g., removing all red blocks). The computer initially knows nothing about language and therefore must learn it from scratch through interaction, while the human adapts to the computer's capabilities. We created a game called SHRDLURN in a blocks world and collected interactions from 100 people playing it. First, we analyze the humans' strategies, showing that using compositionality and avoiding synonyms correlates positively with task performance. Second, we compare computer strategies, showing that modeling pragmatics on a semantic parsing model accelerates learning for more strategic players.
AB - We introduce a new language learning setting relevant to building adaptive natural language interfaces. It is inspired by Wittgenstein's language games: a human wishes to accomplish some task (e.g., achieving a certain configuration of blocks), but can only communicate with a computer, who performs the actual actions (e.g., removing all red blocks). The computer initially knows nothing about language and therefore must learn it from scratch through interaction, while the human adapts to the computer's capabilities. We created a game called SHRDLURN in a blocks world and collected interactions from 100 people playing it. First, we analyze the humans' strategies, showing that using compositionality and avoiding synonyms correlates positively with task performance. Second, we compare computer strategies, showing that modeling pragmatics on a semantic parsing model accelerates learning for more strategic players.
UR - http://www.scopus.com/inward/record.url?scp=85012005638&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85012005638&partnerID=8YFLogxK
U2 - 10.18653/v1/p16-1224
DO - 10.18653/v1/p16-1224
M3 - Conference contribution
AN - SCOPUS:85012005638
T3 - 54th Annual Meeting of the Association for Computational Linguistics, ACL 2016 - Long Papers
SP - 2368
EP - 2378
BT - 54th Annual Meeting of the Association for Computational Linguistics, ACL 2016 - Long Papers
PB - Association for Computational Linguistics (ACL)
T2 - 54th Annual Meeting of the Association for Computational Linguistics, ACL 2016
Y2 - 7 August 2016 through 12 August 2016
ER -