@inproceedings{a7cc5183904c4ad8a9df406d80f6dfd3,
title = "I{\textquoteright}m a giant: Walking in large virtual environments at high speed gains",
abstract = "Advances in tracking technology and wireless headsets enable walking as a means of locomotion in Virtual Reality. When exploring virtual environments larger than room-scale, it is often desirable to increase users{\textquoteright} perceived walking speed, for which we investigate three methods. (1) Ground-Level Scaling increases users{\textquoteright} avatar size, allowing them to walk farther. (2) Eye-Level Scaling enables users to walk through a World in Miniature, while maintaining a street-level view. (3) Seven-League Boots amplifies users{\textquoteright} movements along their walking path. We conduct a study comparing these methods and find that users feel most embodied using Ground-Level Scaling and consequently increase their stride length. Using Seven-League Boots, unlike the other two methods, diminishes positional accuracy at high gains, and users modify their walking behavior to compensate for the lack of control. We conclude with a discussion on each technique{\textquoteright}s strength and weaknesses and the types of situation they might be appropriate for.",
keywords = "Body scale, Locomotion, Seven-league boots, Translational gain, Virtual reality, Walking speed, World in miniuature",
author = "Parastoo Abtahi and Mar Gonzalez-Franco and Eyal Ofek and Anthony Steed",
note = "Publisher Copyright: {\textcopyright} 2019 Copyright held by the owner/author(s).; 2019 CHI Conference on Human Factors in Computing Systems, CHI 2019 ; Conference date: 04-05-2019 Through 09-05-2019",
year = "2019",
month = may,
day = "2",
doi = "10.1145/3290605.3300752",
language = "English (US)",
series = "Conference on Human Factors in Computing Systems - Proceedings",
publisher = "Association for Computing Machinery",
booktitle = "CHI 2019 - Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems",
}